The VR mode is just the training mode but with camera control, and it’s very, very bad. The only other mode is a glorified grind for silly hats and in-game currency – a neat way to play around with different modifiers, but ultimately a waste of time outside of jacking up your rank and getting new costume bits. The standard arcade mode is shorter than previous entries. Now, I understand that the ease of access to online consoles means that developers can slack on the single player front a bit, but Tekken 7 is lazy even by those lowered standards.
Outside of the story mode, unfortunately, there really isn’t much going for people going at it alone. At least the bonus chapters unlocked after finishing the story mode are fun little jaunts, even if they only tack on about thirty minutes to an hour of extra content. It will be hard to stay interested in it if it’s delivered in this dull, hackneyed, low-effort way again. It reframes two of the franchise’s most important characters in a way that shakes up the lore in an interesting fashion, and despite this two-hour swan dive into the landfill this particular installment takes (which includes a very stupid guest appearance by Street Fighter’s Akuma,) I’m interested in where things go after this. That said, these complaints don’t apply to the last thirty minutes, which I thought were pretty spectacular. Yet at every possible turn, it trots out plot points from the first few Tekken games, as if to say, “remember how good this was, guys?” Yes, I do, and no, this isn’t anywhere close. Even as somebody who considers himself pretty knowledgeable on silly Tekken lore, this story was a bunch of inscrutable nonsense featuring characters that barely acted like themselves, and told from the perspective of a journalist who’s the very embodiment of gritty man pain.
Nowhere is this clearer than the story mode, which is an embarrassing piddle in comparison to Injustice 2’s ambitious epic. It’s a game banking on brand recognition to get by, and the warm fuzzies generated by nostalgia for better days. Due to a lack of competition in its own particular niche, Tekken 7 is a game content to rest on its laurels and not do much else. Much like that egregious misstep, Tekken 7 has traded in its wealth of content for a barebones story, two or three modes, and an emphasis on a lacking online component. Unfortunately, Tekken 7 bears much more in common with Soul Calibur V than it does its last main instalment. Here was my favourite type of fighting game, back on a beefier console eight years after the spectacular sixth entry. That’s why I was so jazzed about the prospect of Tekken 7. Yet, I definitely miss the days of hammering away at the local Tekken 5 machine, the long nights spent mastering Soul Calibur II, basking in the new console glimmer of Virtua Fighter 5 - not to mention the embarrassed instances of houseguests catching me unlocking the stupidest costumes of Dead or Alive 4. Which is all well and good, considering I count Mortal Kombat X and BlazBlue (insert complicated subtitle here) to be among the cream of the fighting game crop. Post- Street Fighter IV and the Mortal Kombat revamp, 2D fighters have been the order of the day for almost a decade, with very little in the way of alternatives. In fact, they don’t make them at all – the medium’s practically dead. River, who served as the inspiration, mocap, and voice artist for Fallout 4's Dogmeat has passed away, and the Fallout team had some great memories of her that they shared.They just don’t make 3D fighters like they used to.
Can you believe that Kazuya is the Smash franchise's 81st character (not counting Echo fighters)? Can you name another fighting game series with more characters? And finally, the gaming industry lost a very good girl recently.
You'll be able to play as Tekken's Kazuya Mishima along with a few other Mii Fighter skinned after other game characters like Skyrim's Dragonborn. Ultimate's newest fighter is finally joining its coveted roster VERY soon. We hope the wait was worth it! Super Smash Bros. This comes soon after the game has already been re-listed on the PlayStation Store (and carried a disclaimer from Sony warning people about said stability issues). In this episode of the Daily Fix, CD Projekt Red is finally "satisfied" of Cyberpunk 2077's stability and performance on last-gen consoles.six months after the game first launched.